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1993-11-07
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HARTMAN GAME UTILITIES
presents
Universal Game Editor
Copyright 1993 by Jack Hartman
For product support I can be reached at:
CompuServe I.D. 70761,2761
Prodigy I.D. VJPH45A
or
HARTMAN GAME UTILITIES
P. O. Box 73706
Houston, Texas 77273-3706
Copyright Notice and Disclaimer of Warranty
-------------------------------------------
This product is licensed "as is" without any warranty, either express or
implied, of merchantability or fitness for a particular purpose. All
warranties are expressly disclaimed. By using this product, you agree that
neither the copyright holder nor any related parties will be liable to you or
any third party for any use of (or inability to use) this product, or for any
damages arising from the use of this product. (Some states do not allow the
exclusion or limitation of incidental or consequential damage, so the
preceeding limitation may not apply to you.)
You may not reverse-engineer, disassemble, modify, decompile or create
derivative works of this product. You acknowledge that this product contains
confidential information and is the property of the copyright holder.
Universal Game Editor is copyright (c) 1993 by Jack Hartman, all rights
reserved.
Licensing Information
---------------------
This product is being distributed as shareware. This means that you are
granted the right to evaluate this program without charge. If you don't use
this software, then don't pay for it. If you do use it, please register your
copy. When you register you will receive:
∙ The newest version of this program on disk
∙ ALL modules in the Universal Game Editor library of modules
∙ A key to remove shareware advertising
∙ Written notice of future versions of this program
∙ Free product support
You are encouraged to give copies of this program to your friends to
evaluate, and to upload it to Electronic Bulletin Board Systems (BBS), so long
as the following restrictions are observed:
1. This program must be distributed whole and unmodified. Neither the
program nor the documentation may be altered or renamed.
2. You may not charge a fee or remuneration, except for reasonable disk
duplication costs.
3. This program may not be distributed as part of another software package.
TABLE OF CONTENTS
Overview. . . . . . . . . . . . . . . . . . . . . . . 1
Installation. . . . . . . . . . . . . . . . . . . . . 2
Getting Started . . . . . . . . . . . . . . . . . . . 2
GAMES SCREEN. . . . . . . . . . . . . . . . . . . . . 3
Adding Games or Modifying the List. . . . . . . . . . 3
MODULE SCREEN . . . . . . . . . . . . . . . . . . . . 4
TOOLS SCREEN. . . . . . . . . . . . . . . . . . . . . 6
Tools Screen Display. . . . . . . . . . . . . . . . . 6
Tools Help Window . . . . . . . . . . . . . . . . . . 7
Cursor Keys Used in the TOOLS SCREEN. . . . . . . . . 7
Find Text, Numeric or Group Value . . . . . . . . . . 7
Make a VARIABLE . . . . . . . . . . . . . . . . . . . 8
Display Width Adjustment. . . . . . . . . . . . . . . 9
Split Screen. . . . . . . . . . . . . . . . . . . . . 10
VARIABLE Clusters . . . . . . . . . . . . . . . . . . 11
Go To OFFSET. . . . . . . . . . . . . . . . . . . . . 12
Alter a Byte. . . . . . . . . . . . . . . . . . . . . 12
Hints and Tips for Locating Game Data . . . . . . . . 13
Appendix A (Ordering Information and Order Form) . . 16
Universal Game Editor Page 1
Overview
--------
Universal Game Editor is a program specifically designed for editing SAVED
GAME files. This allows the game player to change many aspects of almost any
game. Universal Game Editor requires an IBM-PC compatible computer with
640KB of RAM. (It will probably run in 512KB, but hasn't been tested).
When you save a game that you are playing, the computer stores all of
the information about that game to a SAVED GAME file on disk. That file will
contain all of the information on your progress in the game so that when you
restart the game you will begin right where you left off. Universal Game
Editor allows the game player easy access to the SAVED GAME file. You may
change many items in each game that you play.
The program uses MODULE files to hold information on SAVED GAME files to be
edited. These MODULES hold descriptions of items that may be changed in each
game that is edited. These items might include hit points, starship weapons,
magic items, ability scores or anything else that you may want to change.
Universal Game Editor comes with some MODULES already linked-in to the editor.
Users may link-in other MODULE files to edit other games, or create their own
MODULE files. The editor may have up to 255 games in its supported games
list. Universal Game Editor makes it easy for the user to make modules for
use with any game that allows you to save your game to a file. Actually, ANY
file may be edited with this program, whether or not it has anything to do
with a game. The possibilities are endless.
Universal Game Editor is distributed with modules to edit four games.
Each module is accompanied by a text file with a description of the items
that may be changed and known limits to some changes.
1. Civilization. Allows changes to :
A. Difficulty level setting
B. Civilization names and leader names
C. Player's CIV number (player may play another CIV in the same game)
D. Amount of gold in treasury
E. City names and sizes
F. Vital statistics on all 28 military units (move, attack, etc.)
... and more!
2. Betrayal at Krondor. Allows changes to :
A. Money
B. Character names
C. Character ability scores and skills
D. Character health and stamina
E. Spellbooks
F. Character backpacks (you may create ANY item in the game)
G. Keys
... and more!
3. Master of Orion (2 modules). These two modules allow changes to :
A. Planet data (population, factories, bases, stargates, etc.)
B. Non-planet data (planetary reserve, science studies)
C. Ship data (weapons, engines, specials, hits, etc.)
... and more!
4. Lands of Lore. Allows changes to :
A. Character data (name, hit points, magic points, experience)
B. Backpacks (duplicate any item that you find)
C. Money
... and more!
Universal Game Editor Page 2
Installation
------------
WARNING: SAVE YOUR CURRENT GAME(S) BEFORE USING THIS PROGRAM!!!!
THIS PROGRAM CHANGES THE SAVED GAME FILE(S) FOR YOUR GAME(S).
Copy (or extract) all files in this archive to a subdirectory (C:\UGE or
whatever). The file UGE.EXE must be present for the program to work. If
other files are missing, you may not be able to use some or all of the
pre-created modules.
Getting Started
---------------
To start the program, change to its subdirectory and type UGE. The file
GAMEDAT.UGE contains the information on which games may be edited, the name
of the MODULE files used to edit those games, and the names and locations of
the SAVED GAME files to be edited. If the GAMEDAT.UGE file is missing, then
the list of games that may be edited will be blank. If you ADD a game to this
blank list, then a GAMEDAT.UGE file will be created. Note that ANY file may
be edited, not just saved game files.
Universal Game Editor comes configured with five MODULES to edit four games.
The games are Civilization, Betrayal at Krondor, Master of Orion (2 modules)
and Lands of Lore. The program originally assumes that all of these games
are installed on your C: drive (hard drive). It also assumes that each